Jeff Keely 12531 NE 23rd PL #C5
Bellevue, WA 98005
URL: worksintheory.com
Cell Phone: 425 941 8655
E-mail: jeff@worksintheory.com

Objective
Video game programmer with over five years of game development experience, looking for a programming position to make high-quality games for a cutting-edge company
Experience
Mar 2003 - Current President Works In Theory Bellevue, WA
Started up and manage an independent game development studio, working on every aspect of development including design, programming, art, and sound.
Lab Rat Race is the most recent title developed and published by Works In Theory.
Nov 2000 - Jan 2001 SDET-1 Volt-Microsoft Redmond, WA
Worked within a large, rapidly changing code base, adding and debugging C/C++ code to add functionality in test applications for Xbox peripherals such as memory units, controllers, and headsets
May 1999 - Aug 1999 Intern FMC (Phosphorus Plant) Pocatello, ID
Used LightWave 3D to create a simulation of an operating furnace used in a successful proposal for a multi-million dollar project
Education
1999 - 2002 DigiPen Institute of Technology Redmond, WA
Bachelors Degree: Real Time Interactive Simulation

* Worked in teams to develop 6 games from inception through final playable
* Managed a code base consisting of many thousands of lines of code that was constantly being modified by multiple team members
* Created physics engines capable of networked 3D movement, collision detection and collision response
* Implemented 3D graphic techniques such as quaternions, 3D-2D projection, clipping, culling, perspective corrected texture mapping, lighting, BSP trees, octrees, ray casting, reflection, refraction, opacity, and shadows
* A.I. programming with state machines, fuzzy logic, genetic algorithms, neural networks, and various forms of path finding such as A*
* TCP/IP networking, including game synchronization
* Project design, organization, and timeline planning to make sure that everything important gets done, on time, and on budget

School Projects
Crazy Cross, an IGF Student Showcase Finalist (2002)
Responsible for physics engine with collision detection, 3ds model integration using a custom built editing tool, as well as character and camera control.
Nullspace
Implemented 3D networked physics simulation, including collision detection and resolution of objects with both angular and linear accelerations taking into account properties such as mass and center of gravity
1995 - 1998 University of Idaho Moscow, ID
Fine Arts Major with emphasis in 3D computer modeling and animation
Knowledge
C, C++, Assembly (Motorola 68k and Game Boy Color), DirectX, OpenGL, 3ds max, LightWave 3D, Photoshop, MSVC++, Source Safe, HTML, ASP, PHP, SQL, MySQL, Illustrator, Freehand, Director, Flash, FrontPage, Windows, Linux, and Xbox
Interests
Video games, sword fighting, volleyball, whitewater rafting, skiing, snowboarding, surfing, rollerblading, reading, drawing, painting, movies, role-playing, and board games